Another orthograph. This one is for the blankets in the scene. I found this one really simple to do, as I just had to do the middle view and then edit it for the other views.
This week we were tasked to create some animations of balls bouncing (one cartoony and three realistic – a bowling ball, tennis ball and ping pong ball), which included the principles of arcs, weight, timing and spacing. At first I struggled with making the bowling ball, tennis ball and ping pong ball look realistic, but I think once I did some research I was able to make them look better. However, I think I still could have improved on some of the realistic animations, specifically the bowling ball, which I feel stops too suddenly once it's been dropped. I think I would make it roll for longer and have it stop more gradually.
Here is the completed Witch model. I'm quite happy with the results, but I should of started her sooner so I would have had more time to make her even better. I learnt a lot throughout the process, especially about different modelling and sculpting techniques.
Once all the texuring was completed, I moved onto the lighting. I knew I wanted Dusk/Dawn lighting, so I looked around for tutorials on how to create that desired effect. I found this tutorial - https://www.youtube.com/watch?v=8myb1AUAZm8&t=466s which I modified for my kitchen, especially the window portion. Going from there, I lit up the rest of the room using a large area light, and lit up the candles using point lights. I also added a point light into the cauldron so you can see the contents better.
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