Another orthograph. This one is for the blankets in the scene. I found this one really simple to do, as I just had to do the middle view and then edit it for the other views.
Now that all the modelling was done, i moved on to texturing. The main aim is to get textures onto everything in the scene, and then go in and add details. I'm happy with some of the textures so far, but I think some of them are too realistic for what I have in mind, particularly the wood texture, so I'm going to do some research into how to get these to look more stylised. Here is the current textures in maya. I still need to add the lighting but it is giving me a good idea of how the textures are working together. It's much clearer in this how the realistic textures arent working. I think I will also change the floor from wood to flagstones, as the scene is quite wood heavy at the moment.
Here is the result of the adobe animate lesson 4, where we had to take the bouncing ball animation and turn them into three characters. I decided to do a Ram, a Alien and a Dragon/Demon.
This is the finished masterstudy from the environment session on the 3rd of november. With this study, I wanted to focus primarily on the different tones within the painting. I also used this as an opportunity to experiment in Photoshop. While I am quite happy with the final result, I can see many things I need to improve apon, such as the size, scale and detail on the building.
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