First maya model - Pillars
Here is the completed model for the pillars in my final scene. I decided to do this model first because it consists of a lot of simple, geometric shapes, that would serve as a good way to help me get more used to using autodesk Maya, before moving on to the more organic models like the offerings and the Elephant heads. Most of it was pretty simple to complete, except for he curved beam. I used the curve tool to create it, and it took a bit of fiddling to get it right.
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