Modelling - Elephant head part 1

 

Today I was mainly working on modelling the golden elephant heads in maya. Originally, I planned to have this as one of the last parts of the scene I modelled, allowing me to have a bit more experience modelling before I moved on to arguably the most complicated object to model. However, after Simon's tutorial yesterday showing me the best ways to go about modelling the Elephant head, I decided to get this model out of the way while the info was fresh in my head. It's nearly finished, but I have a few details that still need to be modelled.

So far, this has been quite the difficult challenge for me, yet quite fun. A lot of it was moving the vetices and edges around to get the shape just right, and figuring out how to make the area between the beginning of the trunk and the connection point of the tusks look right.

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