Organic modelling pt.1

I spent a large chunk of today working on the 'Organic modelling' tutorial in Maya. I had a lot of issues getting to grips with some of the techniques used in this tutorial, from making sure I was using the right tools when manipulating the shape of the alien's body, to deleting too much geometry. At one point I even got to the point of frustration of just deleting the alien's body and starting over. This was as far as I was able to get with this tutorial today.

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