Texturing
Here are the finished models with their textures that I completed yesterday and in the morning today.
These are all of the objects that will populate my scene and make it feel alive. When texturing, I tried to bear in mind that a lot of these objects would be far away from the camera, so I tried to ensure that they would look right from a distance and no getting too much into detail that wouldn't be seen.
This shows off the textures of the walls, pillars and floor. I decided that I would go slighty more stylised with my texturing, as I knew that I wasn't quite skilled enough to make something more realistic that would look good in the scene.
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