Here is my final animatic. I'm really pleased with the final result, although had I managed my time a bit better I'd have liked to tidy up the shots and add sound.
This week we were tasked to create some animations of balls bouncing (one cartoony and three realistic – a bowling ball, tennis ball and ping pong ball), which included the principles of arcs, weight, timing and spacing. At first I struggled with making the bowling ball, tennis ball and ping pong ball look realistic, but I think once I did some research I was able to make them look better. However, I think I still could have improved on some of the realistic animations, specifically the bowling ball, which I feel stops too suddenly once it's been dropped. I think I would make it roll for longer and have it stop more gradually.
Here is the completed Witch model. I'm quite happy with the results, but I should of started her sooner so I would have had more time to make her even better. I learnt a lot throughout the process, especially about different modelling and sculpting techniques.
Once all the texuring was completed, I moved onto the lighting. I knew I wanted Dusk/Dawn lighting, so I looked around for tutorials on how to create that desired effect. I found this tutorial - https://www.youtube.com/watch?v=8myb1AUAZm8&t=466s which I modified for my kitchen, especially the window portion. Going from there, I lit up the rest of the room using a large area light, and lit up the candles using point lights. I also added a point light into the cauldron so you can see the contents better.
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