Next was to look at some colour schemes for the Werewolf. I knew I wanted her to have a warmer colour pallete, as I plan on having both the Witch and the forest be cooler in colours, so having the Werewolf be warmer will help her to stand out more. I started out by creating a base sketch to put the colours onto. At first I looked at real life canines, specifically the Maned Wolf and the Fox. While I like these two colour schemes, I don't want her to be associated with foxes as foxes are often depicted as mischievious characters, which doesn't align with the characterisation I want for my Werewolf. Next I tried some colour schemes that were more inspired by real life canines, but weren't exact like the first two. I really like how both came out, although I think the third will be the best as the fourth is very dark, and would probably blend in with the forest too much, whereas the third will stand out nicely.
Here are the drawings I did for the character design classes with Justin. Lesson one: Shape theory Lesson two : Prop design Lesson three: Monster design Lesson four: character posing and design
After getting a better idea of the witches character and where she lives through figuring out the storyline, I worked on ironing out the witches design more. I wanted to get a good mix of traditional "witchy" clothing (lace, embroidery, flowy clothing, victorian esque clothing, etc.) and modern day clothes, to get across the idea that she is a witch in a modern era. I also wanted to have her clothes make sense for living and working within a forest. I decided to get a general idea of what face shape and body type I wanted her to have, and then use that almost like a dress up doll to try out different hair and outfit combinations, along with tattoos. This resulted in these 4 designs: In the end, no 3 was the best option out of these 4 to take forward because it captures the mix of witchy and modern that I wanted, and would be the easiest to model later on. While I like the silhoette of the dress/skirt, it would prove difficult to rig and animate later on. The top on number 2 ...
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