Collaboration: modelling
Next was the modelling stage. I admittedle made quite a few rookie mistakes with some of the buildings, such as tring to do something complicated with mirroring and stretching of cubes for the rims of some of the houses, when I could've just used a plane, removed the middle sections and extruded upwards. Despite this, I feel like I stuck to the concepts with the buildings and I'm pleased with the final results.
And then came the UVing. One of the aspects I hated most about last year was orthographing, but with this project I feel like I finally got it. I agreed to do most of the UVing as Lucia was struggling. This gave me a lot of experience with it, and UVing odd shapes as some of the shapes proved quite difficult. I didn't fully pull it off everywhere though, as there's some weird distortion on the brick buildings with curved/ triangle roofs.
Once the UVing was done, I moved onto the texturing. I wanted to stick to the style of the concepts as much as possible, so I did all my own textures. I feel like I managed to pull this off well, and I'm particularly proud of the brick texture. The one thing I would have liked to change more though was the colour balance, as the colours for some reason came out much darker in maya than how they appeared in Photoshop, so I'd have liked to tweak them a bit more.
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