Posts

Showing posts from January, 2022

Premise idea 2: World with dragons

Image
 - A place where dragons make up a large place of the ecosystem, ranging from small insect like dragons to sentient, highly intelligent dragons that are a part of society.  Dragons are split into 3 catagories: - wild: self explanatory, animalistic dragons that make up parts of the ecosytem, predators and prey. Not as intelligent as other species dragon species, and regarded as untamable.  - Domesticated: the equivalent of domesticated animals (and dragons that are capable of building complex relationships with humans, not neccesarily pets) regarded as quite intellegient, same levels as dogs, cats, birds, horses etc. - Apex: Apex dragons are at the same level of, and sometimes higher levels of intellegience as humans. Intergrated into society, taking on roles like humans would (Cooks, Librarians, builders, etc.). They view lower catagories of dragons similar to how humans view species of monkey and ape. - architecture replicates the different sizes of dragons, having much higher entry w

Premise Idea 1: Alien species - 'The Fae'

Image
 - a tourist film style video, showcasing the species, the culture and the climate of an alien planet - Planet has higher oxygen content and warmer climate than earth, similar to what a young earth would have been like - dominant species is a heavily evolved form of insect, mainly based on butterflies/moths, dragonflies, and beetles. more advanced than earth - other forms of large alien life, most resembling insectoids. - due to the high oxygen levels of the planet, fires are much more dangerous, so structures are built to be fire resistant and technologies focus more on alternative energy collection such as wind, hydro and thermal.

Character design Reflective statement

 This Project has been a bit of a rollercoaster. Even from the beginning, I had a bit of a love-hate relationship with it- I loved the idea of doing a project focused on pirates, but I hated the fact that everything had to be inflatable. For a long time I struggled with the inflatable aspect of the project, but in the end that was a good thing, because it stretched my creative abilities and made me come up with new ways to incorporate the inflatable aspect into the designs and world in a way that made sense. In the end, I'm really happy with the final result, and quite glad I got something way out of my comfort zone to work on, as I don't think I'd have learnt as much had I gotten a different project. My biggest downfall for this project was losing my time management skills towards the end. Learning from past experiences, I had made sure to keep on top of everything in the beginning of the project, but over the christmas break I dropped the ball massively, having to rush at

Character design Bible