Today I was focused on mapping out the UVs for all my objects. I had a lot of issues with the UVs, at first, I just couldn't understand them.So, I had to go back and re-watch some of the tutorial videos from toolkit and even look up some videos on youtube to try to get a better understanding of them. In the end, I was able to get the hang on laying them out so they look good, but it was quite the process to get to that point.
Now that all the modelling was done, i moved on to texturing. The main aim is to get textures onto everything in the scene, and then go in and add details. I'm happy with some of the textures so far, but I think some of them are too realistic for what I have in mind, particularly the wood texture, so I'm going to do some research into how to get these to look more stylised. Here is the current textures in maya. I still need to add the lighting but it is giving me a good idea of how the textures are working together. It's much clearer in this how the realistic textures arent working. I think I will also change the floor from wood to flagstones, as the scene is quite wood heavy at the moment.
Here is the result of the adobe animate lesson 4, where we had to take the bouncing ball animation and turn them into three characters. I decided to do a Ram, a Alien and a Dragon/Demon.
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