Werewolf design reworks

 After a few discussions with and some feedback from my tutors, I realised that the current design for my werewolf, specifically the orthographs, weren't what I wanted my Werewolf to look like, and they look more like a person in a suit than a Werewolf. So I went back to my inspiration sources and did some reworking of her design, starting out with her basic anatomy. I always wanted her to be thin, long and lanky so I focused on elongating pretty much every aspect of her anatomy, and making her fur less bulky. I made sure to have her ankles be a lot more raised, as that helps the design seem less like a suit. These are much more like what I originally envisioned for her.

Next I decided to try out a more dynamic pose to get a better understanding of how her anatomy works, so I tried a running pose. It's a bit stiff but it helped me to figure out how she would move. I also tried to figure out what her hands should look like, here I tried bigger, more wolf like hands that are common in werewolf designs, but they don't really match the rest of the design.

Going from that, I did a sketch of just a human hand and of the werewolf hand, to try to figure out the best look for her hands that go with the rest of the design. I liked the idea of having more visible pads on the hands, but their current conviguration don't really work.

I then tried doing another pose to figure out the hands again, I also wanted to see how pointed ears would look on her. I'm not really a fan of the pointed ears as they don't really fit with the rest of the design, so i'll stick with the rounded ears. I'm much happier with the hands, they arent perfect but when I get to modelling them I'll be able to tweak them to fit the model.




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