Werewolf head modelling part 1
At first I started modelling the head using the cube method, starting out with a simple cube and shaping it to form the base of the head, then going in and adding the detail.
I had got to this point of a simple base for the head when Vee showed me a different method, which involved taking a base mesh, in this case a fox skull, and using the quad draw tool to build up the model face by face. I much preferred doing it this way as I was able to wrap my head around the geometry a lot better, especially around the eye as I really struggle to get the edge loops around the eye right in the previous method.
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