Werewolf Head modelling part 2

After doing the reworks to the werewolfs design, I went back to modelling her head. I'm still using the original orthographs because thy're close enough to how her new head look that I can still use them as guidelines. After getting the eye to look right, I moved on to the muzzle. I formed the top of her head and her cheek first so that the muzzle would flow into the shapes of the forehead and cheek. For her nose, at first I tried to have just the general shape and paint the nostrils on, but I realised for the animation I'd need actual geometry to animate some of her expressions, so I modelled it fully.


 I found the nose extremely difficult to model, especially figuring out how the mesh should flow from the inside of the nostril back out and into the lip.



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