Werewolf head modelling part 3

The next step of modelling the head was getting the jaw in and modelling the ear. I started out by adding the basic shape of the geometry for both the ear and the jaw, using the orthographs to figure out how big the ears should be. I built up the bottom part of the ear first, then extended it upwards.Once I'd figured out how big the basic shape and the base of the ear should be, I then went and created the jaw by extruding the first faces I'd created, and built in the cheek.

To get the shape of the ear, I added edge loops to the large faces that I had extruded. Once I'd done that, I had to figure out the top of the ear, which was really difficult to figure out. At first I filled the hole at the top and tried to add in edges to make quad faces, but I wasn't able to get all quads and I couldn't get it to look the way I wanted it to, so I went back a few steps and built it up face by face to get the shape I wanted.

The next steps for the head will be to take it into mudbox to sculpt the fur on the cheeks, and then to finish the mouth area.

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