Witch modelling: the head

 It was finally time to model the Witch's head. I used the same method I used for the Werewolf's head, using a base mesh and then quad drawing on top to build up the geometry. I started out with the eye, then worked down the front of the face to form the nose and lips, then worked round to the back of the head. This was a relatively smooth process, although I had a issue of too much geometry coming down from the lips and chin into the neck, so I had to work quite hard to figure out how to minimise that without affecting the shape. There's also a bit of rippiling on the side of the face near the corner of the eye, that I just can't get rid of for some reason. I needed to move on so I'm going to add the hair and figure out how to get rid of it after if it's even still visible. It's not too noticable, but there are specific angles were you can see it.



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