I decided to pick something simple to start modelling with, a rounded pot. I made two different lids for it as well so I can use it for different things.
Next was to look at some colour schemes for the Werewolf. I knew I wanted her to have a warmer colour pallete, as I plan on having both the Witch and the forest be cooler in colours, so having the Werewolf be warmer will help her to stand out more. I started out by creating a base sketch to put the colours onto. At first I looked at real life canines, specifically the Maned Wolf and the Fox. While I like these two colour schemes, I don't want her to be associated with foxes as foxes are often depicted as mischievious characters, which doesn't align with the characterisation I want for my Werewolf. Next I tried some colour schemes that were more inspired by real life canines, but weren't exact like the first two. I really like how both came out, although I think the third will be the best as the fourth is very dark, and would probably blend in with the forest too much, whereas the third will stand out nicely.
Now that all the modelling was done, i moved on to texturing. The main aim is to get textures onto everything in the scene, and then go in and add details. I'm happy with some of the textures so far, but I think some of them are too realistic for what I have in mind, particularly the wood texture, so I'm going to do some research into how to get these to look more stylised. Here is the current textures in maya. I still need to add the lighting but it is giving me a good idea of how the textures are working together. It's much clearer in this how the realistic textures arent working. I think I will also change the floor from wood to flagstones, as the scene is quite wood heavy at the moment.
Here is the result of the adobe animate lesson 4, where we had to take the bouncing ball animation and turn them into three characters. I decided to do a Ram, a Alien and a Dragon/Demon.
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