Major: rendering woes

 I had intended to check the rendering over the weekend, but unfortunately the uni was closed so I could only check it on monday. These renders had failed, as the camera exposure settings had not saved, which caused all of the frames to be very dark. While some of these frames looked cool, it was absolutely not the atmosphere I wanted, so I made sure the camera settings were correct and set it up to render again. On the bright side, I was able to edit some of the lighting to fit the scene better, specifically edited the candle point lights to be less intense, and added a area light to the wand cabinet so you could see the wands better.

Some of the failed renders:







Then, on Wednesday, we found out that most of the computers had been restarted overnight and thus the rendering stopped, putting me back even further. We decided to split up the remaining frames that needed rendering between more computers to try and get them ready for the deadline. My plan was to edit the playblast with music, a fade in and out and a title card so I can add the final renders on Thursday without having to worry about editing afterwards.

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