Major: Fireplace

For the fireplace, I decided to use the high poly to low poly baking technique that my tutor showed me. This started with creating a high poly mesh, composed of many individual bricks:


Next, using the quad draw tool, I created a low poly mesh using the high poly mesh as the base:


Finally, I took the Low poly mesh into substance painter and baked the high poly mesh onto it: 

I think I need to tweak the meshes a little bit to get it perfect, but I'm really happy with the result. I tested out some texures on it as well, but I need to do more research on how to achieve the style I want, as everything I tried was too realistic.


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